These are highly dangerous and difficult to plan missions, the enemy has the home field advantage,
knowing all of the corridors, rooms and access points, they know exactly how to defend their
positions and will normally do so to the death.
As the Chief of Security, you have to identify key points on the enemy ship or starbase, equip your
men with the equipment and supplies needed to capture and hold it while the other teams get to
work, but what should we target, I hear you ask, well, I'm going to tell you.
1)Bridge/Main Operations, should always be a priority target, the enemies commanders will most
likely be here as well as important command junctions, control of the bridge while the command
pathways are open will allow you to take control of the rest of the ship/station.
2)Engineering(Ship Only), Again, a priority target when taking a ship, the propulsion systems,
defensive systems, offensive systems, environmental systems, infact every system on the ship is
normally routed through Main Engineering, control of this area will give you complete access to
every system unless it is locked out by Command officers on the bridge, taking both positions
simultaneously is a very effective tactic and one that can win the day.
3)Armoury, Not one of the two priority targets, but a worthy one none the less, the enemy forces
will muster here first to counter attack if you do manage to take other positions on the ship,
normally one of the hardest stations to take on a ship or starbase due to the high number of weapons
and occasionally, automated defence systems in place.
4)Sickbay, Another position that the enemy forces will defend, their medical staff will be able to
patch up minor wounds and keep people fighting, taking this area of the ship, as well as stopping
that, is also a big morale drain to the enemy forces.
5)Computer Cores, A very good target, allows similar control to Main Engineering, however they
do require a specialist knowledge of the ships computer systems.
If you should fail to take those positions, backup targets should be shield generators, weapons
systems and environmental controls, from those positions you can cause great damage to the ship
and lower its defences.
Being boarded by a hostile force.
Now, you know how to board a hostile ship, but what about if your being boarded, will.... you do
the opposite, you seal off all non essential areas of the ship, force fields are bought to maximum,
any automated defences are bought online and security patrols keep order in isolated sections of the
ship.
The positions remain the same, however this time, you defend them, only withdrawing if you find a
position is impossible to defend, the bridge and main engineering are the two most important
positions to defend, you need to protect the command officers and the command controls.
If the shields are offline, tactical should work with engineering over the comm to try and bring them
back online, without shields, only the areas of the ship with all round force fields will be safe from
people beaming into them, normally these areas are the Bridge, Engineering and Sickbay, however
it depends on the particular ship, some have containing forcefields, others do not, so always ask
your command officers before you make any assumptions.